What is Augmented Reality?

Augmented reality (AR), a capability that has been around for decades, is shifting from what was once seen as a gimmick to a tool with tremendous potential. The layering of information over 3D space produces a new experience of the world, sometimes referred to as “blended reality,” and is fueling the broader migration of computing from the desktop to the mobile device, bringing with it new expectations regarding access to information and new opportunities for learning. While the most prevalent uses of augmented reality so far have been in the consumer sector (for marketing, social engagement, amusement, or location-based information), new uses seem to emerge almost daily, as tools for creating new applications become even easier to use. A key characteristic of augmented reality is its ability to respond to user input. This interactivity confers significant potential for learning and assessment; with it, students can construct new understanding based on interactions with virtual objects that bring underlying data to life. Dynamic processes, extensive datasets, and objects too large or too small to be manipulated can be brought into a student’s personal space at a scale and in a form easy to understand and work with.

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(1) How might this technology be relevant to the educational sector you know best?

  • Educational Virtual Reality apps are being developed that allow students to use this technology for a variety of subjects. One example is the PBS Kids Fetch Math app for students ages 6-8. https://itunes.apple.com/in/app/id469089331?mt=8 - acarter acarter Feb 6, 2015
  • Virtual Reailty never got any respect until it was announced that the commercial versions of headsets like the Oculus Rift were just around the corner, and hey, that reminds me...why isn't VR on the HR list?? As the description mentions, Augmented Reality has been around for years, but I think it was Google Glass that resparked interest re: education. It's one of the reasons why AR and Wearable Technology are always blurred, at least to me. AR has great potential for gaming, and it's one of the things that might get Games-Based Learning back on the proverbial radar (still, SHAME on HR for taking GBL and Gamification off the list!). AR is also great for training. This wiki is a great source of info:
    http://augmented-reality-in-education.wikispaces.com/Augmented+Reality+and+Training - davidwdeeds davidwdeeds Feb 8, 2015
  • Augmented Reality can be used in educational environments where location-based (GPS) is a key component of the assignment or its process. AR helps teachers to add digital contents to a concept being covered.http://edtechreview.in/trends-insights/insights/1210-how-to-use-augmented-reality-in-the-classroom - dsilva dsilva Feb 9, 2015 AR can also be iimplemented easily with outdoor and museum learning. - changcy changcy Feb 21, 2015
  • Augumented Reality can be a relevant addition to language learning classrooms as it draws students closer to materials and course resources. Its immersive nature brings characters, words and cultural concepts to life by making learning spaces more interactive and flexible.- giselle.santos giselle.santos Feb 22, 2015

(2) What themes are missing from the above description that you think are important?

  • AR technology can be used to create flashcards for deaf students, allowing them to see video of how to make sign language for a word or a phrase. - acarter acarter Feb 6, 2015
  • I'd like to see a mention of AR's relationship with VR and, as mentioned, Wearable Technology. The use of AR in training is worth a mention too. - davidwdeeds davidwdeeds Feb 8, 2015
  • This topic, and all other similar topics also fit in under visualization as a heading. What is augmented reality? A visualization technology. We should use the correct umbrella. We should make the connections between all of these subcategories. They are all merging. - len.scrogan len.scrogan Feb 16, 2015 - davidwdeeds davidwdeeds Feb 20, 2015 Yes...taxonomy...Reality: Virtual, Augmented...what would we call REAL reality?? ;)

(3) What do you see as the potential impact of this technology on teaching, learning, or creative expression?

  • For homework assignments, students can scan the page to see video of their teacher providing them with input about to material or how to solve the problem. - acarter acarter Feb 6, 2015
  • As mentioned above, AR could be the driving force for VR and Wearable Technology in schools. Re: AR and education in geneal, it's no big thing, it's just a heckuva lot of little ones, like AR books: http://augmented-reality-in-education.wikispaces.com/Augmented+Books - davidwdeeds davidwdeeds Feb 8, 2015
  • Sts can redesign spaces and lessons over and over using AR technologies. AR is a poweful tool for enhancing books and materials where connection might be a problem, as there are many AR tools that worl offline.- giselle.santos giselle.santos Feb 22, 2015

(4) Do you have or know of a project working in this area?

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